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Round one: Formation/division round
64 players play a 3 game knockout . The first game to be played in early, the second in high and if the need arises the third in late. They get divided into two groups: Winners go to Jerusalem and losers go to Antiochia. Both these groups will be 32 players.
Round two: Group round
Both Jerusalem and Antioch form into 4 groups of 8 players. (so the whole round with both Jerusalem and Antioch combined will have 8 groups of 8 players) All contestants within these groups will battle all other contestants. They will have three battles, one in early, one in high and one in late, in which a win means +2 points for the winner, a tie +1 point for both and a defeat means 0 points for the loser. The 4 best players from each group will go on to round 3. *For more detailed notes concerning points, please view the appendices
The players of Antioch who have come out the best in their group (the one with the most points in their own group) may challenge the lowest ranking continuing players from Jerusalem. This is a chance for the best players of Antioch to get a place in Jerusalem at the cost of the original Jerusalem player. This player will be placed in Antioch. The match will be decided in a 3 game knockout. The first game to be played in early, the second in high and if the need arises the third in late.
Round three: Group round
Same as two only now the tournament has narrowed down to 4 groups of 4 players (8 groups of 4 players in Jerusalem and Antioch combined). Again the point system is in place to determine the best players of the groups. The best two players of each group will advance to the next round.
Again, the 4 best players from Antioch may choose to challenge the lowest ranking players from Jerusalem. A three game knockout again. The first game to be played in early, the second in high and if the need arises the third in late.
Round four: Duel round
this leaves 4 sets of 2 players in each division (8 sets both Jerusalem and Antioch combined). A 3 game knockout will determine which players get to round 5. The first game to be played in early, the second in high and if the need arises the third in late.
Round four: Duel round
2 sets of 2 are left in each division (4 sets both Jerusalem and Antioch combined). A 5 game knockout will determine which player moves to round 6, the finals. The first and second game are played in early, the third and fourth game in high, and if the need arises, the last game is played in late.
Round six: Final round
The finals. Each division have two players left. These players will fight a 7 game knockout. After this the winners of Jerusalem and Antioch will get awarded. The first two games will be played in early, the second two will be played in high, the fifth and sixth game will be played in late. In case of a tie at this point, the last game shall be played in the era of preference of the player who got the least points in the group stages combined.
1. Faction elimination is in place. You can only use a faction once per era, per round. After the completition of each round, the factions will be reset and free to use. The only exception to this is round two, in which you can use the same faction only once per match, but you can use it against someone else in the same round. For the rest of the tournament, though, you will have to pm the admins or moderators your faction selection for each player in your group.
No artillery, no elephants
The map should be grassy plain on summer/afternoon. Any other map should be played only in consent with both your opponent and a member of the admin team.
Eras: *see organization
Money: 10000 florins (default)
Maximum of 8 cavalry units(including generals bodyguard), maximum of 4 mounted missile units (included in the cavalry maximum)
Upgrades are allowed.
No red line camping
Group stages: 3 battles, 1 in early, 1 in high, 1 in late.
3 games: 1 early 1 high in case of a tie: 1 late
5 games: 2 early, 2 high, in case of a tie: 1 late
7 games: 2 early, 2 high, 2 late, in case of a tie, era of choice to the player who performed worst in group stages (least points)
4. You may challenge the lowest ranking continuing player from any group of Jerusalem when you are the highest ranking player of your group in Antiochia. A 3 game knockout will follow. If the Antiochia player wins, he will take the place of the Jerusalem player at the expense of that player, who will be placed in Antiochia.
A few amendments so that it can now safely be added to the rules:
Win = 2 points to winner (Heroic victory = 3 instead of 2)
Draw = 1 point to both
Lose = 0 points to loser
Most important change to the point system would be a if you win all games in clear victory you get an extra point, illustrated here: 2+2+2=6+1=7
If you win all games in heroic you get two extra points: 3+3+3=9+2=11
If you win a few battles, or one, in heroic you just get one point, like so:3+2+2=7+1=8 or 3+3+2=8+1=9
So the highest possible amount of points you can get in the group stage of round 2 is: 11+11+11+11+11+11+11=77 points. (as you have to battle 7 other players)
The highest possible amount of points acchievable in group stage of round 3 is: 11+11+11=33 points. (as you have to battle 3 other players)
In addition to the prizes that await the winners of the tournament, a banner for those that reach either 100, 90 or 80 points in both group stages combined will get a banner for their achievements
The Admin Staff